About
Hardworking, dedicated graduate with experience in traditional artistic and creative ability combined with technical competence. Devoted to a career as 3D modeler, capable of rapidly creating gameplay experiences to provide quality experience across a wide spectrum of genres and aesthetics. Able to develop and build purposeful art assets as part of a team within an industry standard pipeline. Experienced in seeing projects from end to end using agile methodologies. A team player who takes complete pride in the final outcomes. Able to take the reins and work efficiently and productively within a team structure. Obligated to progressive personal development with high ambitious but realistic. A theorist able to take abstract ideas and set them into motion on any given project. Experience of the dynamics within medium sized companies. Flexible and able to work as a generalist when required. Reliable when it comes to assisting client facing activities.

Skills
Luke has a wide range of skills using his artistic ability to visually communicate stories and narrative in his character design.
Software I use
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3DS Max
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Substance painter
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Procreate
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InDesign